Interactive Focus on STEM

IL4 - Diving into Interactive Learning: Playing Tailored Educational Video Games in College Physics and Biology Courses

June 04, 2024 | 9:00 - 10:15 AM Concordia University, Henry F. Hall Building

Room: H-625

This session immerses participants in interactive gameplay with tailored educational video games for college-level electricity and magnetism physics courses and general biology courses. Designed with diverse game mechanics, these games aim to captivate and motivate learners. Following gameplay, attendees will partake in scholarly discussions exploring their experiences, integration strategies, and the potential benefits and limitations of these digital tools in fostering student learning and engagement within the sciences.

Presenter(s)

Nadim Boukhira

Nadim Boukhira

Dawson College, Montreal
Neerusha Gokool-Baurhoo

Neerusha Gokool-Baurhoo

Université de Montréal, Montreal

Currently, I am a PhD Candidate in Education at McGill University. My research focuses on exploring academic barriers that college (CEGEP) students with learning disabilities (LD) encounter in science education. As well, I am examining barriers that college science teachers experience in teaching their students with LD, and strategies that they employ to overcome their challenges. In collaboration with professionals and teachers at John Abbott CEGEP, I am investigating the impact of an intervention-based strategy on academic outcomes and motivation levels of student athletes.
I am also a part-time course lecturer in the Department of Animal Science, McGill University.

Additional Information

Organizer
SALTISE
Language
English