Symposium AI and Technology

S4 - Gamifying CEGEP Science Education: Exploring Tailored Educational Video Games for Enhanced Classroom Learning in Physics, Biology and Chemistry

June 04, 2024 | 2:45 - 4:00 PM Concordia University, Henry F. Hall Building

Room: H-421

The objective of this study was to conceptualize and implement three educational video games in biology, chemistry, and physics CEGEP classes to meet the needs of diverse science learners. As such, this presentation will focus on three teachers’ process of designing their video games by drawing on key educational theories (e.g., Bruner’s theory of instruction). The presentation will also discuss the effects of the video games on CEGEP students’ learning experiences and academic achievement.

Presenter(s)

Neerusha Gokool-Baurhoo

Neerusha Gokool-Baurhoo

Université de Montréal, Montreal

Currently, I am a PhD Candidate in Education at McGill University. My research focuses on exploring academic barriers that college (CEGEP) students with learning disabilities (LD) encounter in science education. As well, I am examining barriers that college science teachers experience in teaching their students with LD, and strategies that they employ to overcome their challenges. In collaboration with professionals and teachers at John Abbott CEGEP, I am investigating the impact of an intervention-based strategy on academic outcomes and motivation levels of student athletes.
I am also a part-time course lecturer in the Department of Animal Science, McGill University.

Nadim Boukhira

Nadim Boukhira

Dawson College, Montreal
Tania Peres

Tania Peres

John Abbott College, Montreal

Additional Information

Organizer
SALTISE
Language
English