Talks - Three Presentations AI and Technology
T4 - Insights from AI in Education Research
Room: H-405
Developing Student Emotional Literacy Through Rehearsals
This talk will present the Rehearsals platform, a novel approach to enhancing student well-being and emotional health through online practice-based education. Leveraging research in affect studies, Rehearsals offers a learning environment where students engage in improvisational interactions within real-life scenarios. Using generative-AI for real-time, emotion detection and feedback, Rehearsals aims to improve emotional literacy and decision-making skills. Results from a current study in a higher education Computer Science undergraduate course will be presented at SALTISE.
Presenters: Preeti Raman and Harjot Singh
Bilingual Narratives: Probing Media Literacy in an AI World
This study investigates how Generative Artificial Intelligence (GenAI) affects media literacy skills in a bilingual context, specifically exploring credibility judgements by examining 25 Spanish–English bilingual university students about their perceptions on AI-generated content in both languages. Understanding how bilingualism influences critical judgment is crucial for developing targeted educational strategies, ensuring individuals possess the necessary skills to navigate the evolving digital landscape shaped by AI.
Presenter: Noga Broitman
Five Fresh Insights about the Role of Artificial Intelligence in Education
The current state of educational gaming in learning is characterized by significant advancements and growing recognition of its potential benefits (Rahimi et al., 2021, Garcia, Witte, & Dail, 2020). Educational games leverage interactive and immersive experiences to enhance learning outcomes and engage learners more enjoyably and effectively (Toda, Cristea, & Isotani, 2023). These games often incorporate elements such as gamification, simulations, and problem-solving challenges to promote critical thinking, collaboration, and knowledge retention.Research has shown that well-designed educational games can improve motivation, engagement, and knowledge acquisition among learners of all ages (Yu, Gao, & Wang, 2020). They offer personalized learning experiences, allowing students to learn at their own pace and receive immediate feedback. Additionally, educational games can foster the development of various skills, including problem-solving, decision-making, and creativity. However, challenges still exist in the field of educational gaming. Ensuring the alignment of game content with educational objectives, maintaining a balance between entertainment and learning, and addressing the diverse needs of learners are ongoing considerations (Patricio & Moreira, 2021). Furthermore, the integration of educational games into traditional educational settings and the assessment of learning outcomes present additional complexities. This presentation presents 10 important lessons learned when implementing design sprints in an Educational Technology Masters-level course on educational gaming. The results showcase examples of collaboration, cooperation, success, failure, and the constraints of time and access to material. Overall, applying a design thinking process to designing and developing educational games holds great promise as a learning experience.
Presenters: Giuliana Cucinelli and Saul Carliner
Presenter(s)
Preeti Raman
Toronto Metropolitan University, TorontoHarjot Singh
Toronto Metropolitan University, TorontoNoga Broitman
Concordia University, MontrealGiuliana Cucinelli
Concordia University, Montreal
Saul Carliner
Education, Concordia University, MontrealSaul Carliner is a generalist in workplace learning and communication, with substantial tenures in both academia and industry in both fields. His teaching and research focus on the design of learning and communication materials for the workplace (especially in emerging genres and media), the management of groups that produce these materials, and related public policy choices. He also conducts research on teaching and learning in higher education.
He currently serves as Graduate ProgramDirector of the Educational Technology program in the Department of Educationand the Certificate in University Teaching through the School of GraduateStudies. He has previously served as Interim Chair of the Department ofEducation, Provost Fellow for e-Learning and Director of the Education DoctoralProgram.
Education and certification:
- PhD Instructional Technology. Georgia State University. Dissertation: “Every Object Tells a Story: A Grounded Model of Design for Object-Based Learning in Museums.
- MAg Technical Communication. University of Minnesota.
- BA Economics, Professional Writing, and Public Policy and Management, minor in Administration and Management Science. Carnegie Mellon University.
- Certified Training and Development Professional, awarded by the Canadian Society for Training and Development.
Additional Information
- Organizer
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SALTISE
- Language
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English