Race for the Hat!

At a Glance
Discipline
- General
Instructional Level
- College & CEGEP
Tasks in Workflow
Social Plane(s)
- Group
Type of Tasks
- Creating & designing
- Taking a quiz & test
Technical Details
Useful Technologies
- Smart room
Class size
- Small (20-49)
Time
- Single class period (< 90 mins)
Instructional Purpose
- Application & knowledge building
Overview
In this jeopardy-like activity, students work in groups to answer increasingly difficult questions while working against the clock.
At the beginning of class, students get into groups of 4-5 people. Each group is given squares of cardstock in a specific colour. One person in the group is chosen as the “secretary” who is responsible for writing legibly on the cardstock. The secretary writes the group number on each piece of cardstock, as well as the question category and question difficulty. There are 5 categories, and 5 levels of difficulty within each category. Another person is chosen as the “runner”. This person is responsible for getting the group’s answer into the answer hat before time runs out.
Once each group is set up and their cardstocks are prepared, the activity can begin.
The instructor will call out a category and level of difficulty, then will give students a question.
Groups then have 30 seconds to choose their answer, have the secretary write it down, and have the runner place it in the answer hat. The answer hat changes location within the room with each round of questioning. That way, all groups have an equally fair chance of getting to the answer hat during the 30s. Racers that don’t get to the answer hat in time cannot submit their group’s answer for that question.
After the 30 seconds is up, the instructor reveals the correct answer to the entire class.
Questioning continues until all the categories and levels of difficulty have been completed.
After class, the instructor takes the cardstocks and gives each group a grade based on how many correct answers they submitted.
Instructional Objectives
Students will be able to:
- Display quick decision-making , which is useful for real life situations that they will encounter in their various professions
- Identify what they did and did not learn from the lecture
- Identify areas where they can improve their understanding with further studying
Workflow & Materials
Activity Workflow
Applied Strategies
Published: 18/09/2018
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